Warhammer 40K: Darktide Complete Weapons Database
A complete list of every weapon in Warhammer 40,000: Darktide — including class requirements and unlock levels.
Table of Contents
Ranged Weapons
Melee Weapons
Autoguns
Axes
Lasguns
Bladed Weapons
Pistols
Chain Weapons
Shotguns
Power Weapons
Ripper Guns
Special Melee Weapons
Force Staves
Special Ranged Weapons
Weapon Attributes Glossary
Warhammer 40K: Darktide features dozens of weapons to choose from and even though there are a lot of similarities between some of them, you can still expect plenty of variety for every class. The game does a good job of gradually introducing players to its plethora of weapons, however, it’s still easy to get overwhelmed by the sheer number of choices. Hence, why we figured a Darktide weapons database such as this would come in handy.
Related: Warhammer 40K Darktide: How To Unlock Exclusive Weapons For Each Class
To make things easier to keep track of, we went ahead and sorted all the weapons by type while also neatly listing their attributes and class requirements. Don’t worry if you’re not familiar with weapon attributes because they will also be explained later on.
Ranged weapons allow players to engage the minions of Nurgle from afar and come in a wide variety of shapes and sizes. Whether you’re looking for traditional ballistic weapons, laser-powered rifles, or 40K staples like the Boltgun or the Flamer, you’re sure to find the perfect killing implement in Darktide.
Autoguns are highly versatile and work more or less like regular ballistic rifles. Some of them are fully automatic and are used to mow down hordes of small enemies, others offer burst fire and are great for taking out high-value targets, and there’s even a sniper variant in there for dealing with the big boys.
Weapon Name
Attributes
Class Requirement
Trust Level
Columnus MK II Braced Autogun
Torrent, High Capacity
Graia MK IV Braced Autogun
Torrent, High Capacity
Agripinaa MK VIII Braced Autogun
Precise, Rapid Fire
Agripinaa MK VIII Headhunter Autogun
Burst Fire, Precise
Vraks MK III Headhunter Autogun
Burst Fire, Precise
Vraks MK VII Headhunter Autogun
Versatile, Precise
Agripinaa MK I Infantry Autogun
Rapid Fire, Precise
Columnus MK V Infantry Autogun
Rapid Fire, Precise
Graia MK VIII Infantry Autogun
Rapid Fire, Precise
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These laser-powered weapons are just as versatile as the Autoguns, but they look and sound appropriately futuristic. There aren't big differences between the two categories of weapons in terms of raw functionality, so choosing one over the other is mostly a matter of personal preference. Lasguns are typically associated with the Imperial Guard in 40K lore, hence why the Veteran Sharpshooter gets access to more of them than the other classes.
Weapon Name
Attributes
Class Requirement
Trust Level
Accatran Mk II Recon Lasgun
Rapid Fire, High Capacity
Accatran Mk VIa Recon Lasgun
High Capacity, Torrent
Accatran Mk VIIa Recon Lasgun
Rapid Fire, High Capacity
Kantrael MG Ia Infantry Lasgun
Versatile, High Capacity
Kantrael MG IV Infantry Lasgun
Versatile, High Capacity
Kantrael MG XII Infantry Lasgun
Versatile, High Capacity
Lucius Mk I Helbore Lasgun
Precise, Charged Attack
Lucius Mk II Helbore Lasgun
Precise, Charged Attack
Lucius Mk III Helbore Lasgun
Precise, Charged Attack
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There are very few pistols in Warhammer 40K: Darktide and all of them are unlocked at low levels. Pistols are early-game weapons that quickly become obsolete as soon as you start getting your hands on bigger guns. Generally speaking, there's no reason to use a pistol when are there much better ranged weapons in the game.
Weapon Name
Attributes
Class Requirement
Trust Level
Ius MK III Shredder Autopistol
Torrent, Mobile
Accatran MG MK II Heavy Laspistol
High Capacity, Mobile
Zarona MK IIa Quickdraw Stub Revolver
High Damage, Precise
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There are only a couple of shotguns available in Darktide, but they're both quite powerful. Shotguns are close-range weapons that can obliterate multiple enemies with every shot and are particularly effective when fighting in tight quarters. They're not too shabby against monstrosities and bosses either.
Weapon Name
Attributes
Class Requirement
Trust Level
Lawbringer MK VI Combat Shotgun
Close Combat, High Damage
Lorenz MK V Kickback
Close Combat, Spreadshot
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A Ripper gun is a special type of weapon available only to the Ogryn Skullbreaker class. These weapons can best be described as a mix between a burst-fire shotgun and a semi-automatic machine gun. This rather unusual combo gives Ogryns plenty of firepower and versatility packed neatly into a single package. As an added bonus, Ripper guns come equipped with a bayonet that does quite a lot of damage to unarmored enemies.
Weapon Name
Attributes
Class Requirement
Trust Level
Foe-Rend Mk II Ripper Gun
Spreadshot, Torrent
Foe-Rend Mk V Ripper Gun
Spreadshot, Torrent
Foe-Rend Mk VI Ripper Gun
Spreadshot, Torrent
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A Force Staff acts like a conduit for a Psyker's powers and can be used to blast enemies with various elemental effects, such as fire, lightning, and void energy. In essence, it's just the 40K equivalent of a magical staff. While the Psyker Psykinetic class can use many different ranged weapons, Force Staves are the only ones that complement their innate magical...erm... I mean, Warp powers.
Weapon Name
Attributes
Class Requirement
Trust Level
Equinox MK III Trauma Force Staff
Force Weapon, Charged Attack
Nomanus Mk VI Surge Force Staff
Force Weapon, Charged Attack
Equinox Mk IV Voidstrike Force Staff
Force Weapon, Charged Attack
Rifthaven Mk II Purgatus Force Staff
Force Weapon, Charged Attack
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Some weapons are so unique that they stand out from the crowd and deserve to be placed in a special category. Special doesn't necessarily mean better, but it does mean that these weapons are more interesting and fun to use compared to many of the other ones.
Weapon Name
Attributes
Class Requirement
Trust Level
Locke Mk IIb Spearheard Boltgun
High Damage, Piercing Shots
Artemia Mk III Purgation Flamer
Torrent, Close Combat
Blastoom Mk III Grenadier Gauntlet
Explosive, Multi Purpose
Krourk Mk V Twin-Linked Heavy Stubber
High Capacity, Torrent
M35 Magnacore Mk II Plasma Gun
High Damage, Charged Attack
Lorenz Mk VI Rumbler
Explosive, Delayed Detonation
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Melee weapons often feel unsatisfying in FPS games, but that's definitely not the case here. Quite the contrary. Melee combat in Warhammer 40K: Darktide feels meaty, visceral, and just overall perfect for a game set in the grim darkness of the far future. Whether you prefer using swords, axes, or more exotic weapons like a Thunder Hammer, you won't be disappointed by what Darktide has to offer in terms of melee weapons.
It's a bit hard to believe that people would still be using axes in the 41st Millenium, but hey, whatever gets the job done, right? Axes are pretty devastating in the hands of a Zealot Preacher, but a couple of the other classes can use them as well, albeit more as backup weapons.
Weapon Name
Attributes
Class Requirement
Trust Level
Achlys Mk VIII Combat Axe
Strikedown, Versatile
Antax Mk V Combat Axe
Strikedown, Versatile
Atrox Mk II Tactical Axe
Flurry, Assassin
Atrox Mk IV Tactical Axe
Flurry, Assassin
Atrox Mk VII Tactical Axe
Flurry, Assassin
Rashad MK II Combat Axe
Strikedown, Versatile
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Warhammer 40K: Darktide offers a myriad of bladed weapons to choose from. As one might expect, most of them are swords, but there's also a sizable knife and a particularly sharp shovel that can be considered bladed weapons. As far as the swords themselves are concerned, they range from fairly generic ones like the Devil Claws to highly anachronistic ones like dueling sabers to specialized ones like the Psyker-exclusive Force Sword.
Weapon Name
Attributes
Class Requirement
Trust Level
Catachan Mk I "Devil's Claw" Sword
Flurry, Crowd Control
Catachan Mk IV "Devil's Claw" Sword
Flurry, Crowd Control
Catachan Mk VI "Devil's Claw" Sword
Flurry, Crowd Control
Maccabian Mk II Duelling Sword
Swiftstrike, Assassin
Maccabian Mk V Duelling Sword
Swiftstrike, Assassin
Maccabian Mk IV Duelling Sword
Swiftstrike, Assassin
Turtolsky Mk VI Heavy Sword
Cleaving Strike, Strikedown
Turtolsky Mk VII Heavy Sword
Cleaving Strike, Strikedown
Turtolsky Mk IX Heavy Sword
Cleaving Strike, Strikedown
Obscurus Mk II Blaze Force Sword
Force Weapon, Flurry
Catachan Mk III Combat Blade
Swiftstrike, Assassin
Standard-Issue Munitorum Sapper Shovel
Crowd Control, Versatile
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Chain weapons are synonymous with Warhammer 40K so, of course, there needed to be at least a few of them in Darktide. Unfortunately, there aren't a lot of options here, but every one of these weapons is incredibly satisfying to use. If it's a power trip you're looking for, grab yourself a chain weapon and show those heretics the meaning of righteous zeal. For the Emperor!
Weapon Name
Attributes
Class Requirement
Trust Level
Orestes Mk IV Chainaxe
High Damage, Ravage
Cadia Mk IV Assault Chainsword
Versatile, Ravage
Tigrus Mk II Heavy Eviscerator
Unstoppable, Ravage
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Power weapons are another iconic staple of 40K. Just between you and me, it doesn't really make sense that a bunch of no-good Rejects can use some of the rarest and most coveted weapons in the Imperium, but it's easy to forgive those types of inaccuracies if they help make the game more fun. And, at least in this case, they definitely do. In fact, there are few things more satisfying than charging up a power weapon and blasting enemies to smithereens.
Weapon Name
Attributes
Class Requirement
Trust Level
Munitorum MK III Power Sword
Cleaving Strike, Power Weapon
Achlys Mk I Power Maul
Crowd Control, Power Weapon
Indignatus Mk IVe Crusher
Power Weapon, Unstoppable
Crucis Mk II Thunder Hammer
Crowd Control, Obliterating
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Ogryns are very special (in more ways than one) and they deserve to have access to equally special melee weapons that nobody else can use. Or rather, that nobody else wants to use. These oversized weapons would be far too unwieldy for a regular human, but they're just the right size for an Ogryn Skullbreaker.
Weapon Name
Attributes
Class Requirement
Trust Level
Bull Butcher Mk III Cleaver
Flurry, Cleaving Strike
Bull Butcher Mk IV Cleaver
Flurry, Cleaving Strike
Bull Butcher Mk VI Cleaver
Flurry, Cleaving Strike
“Brunt Special” Mk I Bully Club
Versatile, Strikedown
Brute-Brainer MK III Latrine Shovel
Crowd Control, Versatile
Orox Mk II Battle Maul & Mk II Slab Shield
Crowd Control, Defensive
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Attribute
Description
Torrent
Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Rapid Fire
Ranged weapons that sacrifices accuracy for a high rate of fire.
Burst Fire
A tactical firing mode allowing short, controlled bursts.
Spreadshot
Scattergun effect, resulting in a "cone" shaped damage area.
Piercing Shots
The Weapon's Shots are effective against Armour.
Mobile
A lightweight, versatile weapon with improved accuracy while on the move.
Close Combat
A weapon designed for close-quarter melee fighting.
High Capacity
A ranged weapon with increased ammo capacity.
Charged Attack
The weapon can be charged up and deliver more powerful attacks depending on charge level.
Explosive
A projectile that explodes in a destructive blast radius.
Delayed Detonation
A blast projectile that does not detonate on impact, allowing for bounce shots and timed lobs.
Multi Purpose
Can be shot at range and wielded as a melee weapon in close combat.
Attribute
Description
Strikedown
The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable.
Swiftstrike
This weapon unleashes rapid attacks with unparalleled speed.
Cleaving Strike
Each swing of this weapon cuts through great swathes of enemies at a time.
Flurry
Improved attack speed during close combat.
Assassin
This weapon delivers quick, precise strikes, perfect for finding enemy weak spots and hitting them right where it hurts.
Ravage
This weapon's razor-sharp teeth are propelled by a powerful motor, allowing it to tear through flesh and armour with equal ease.
Unstoppable
A heavy charged attack mode, slow to set up, but resulting in a devastating hit.
Obliterating
Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like thunderclap.
Defensive
This weapon is wielded defensively providing strong protection and allowing the bearer to push back enemies.
Crowd Control
Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.
Power Weapon
The Weapon's Special Action grants it additional effectiveness on the next hit.
Attribute
Description
Versatile
Broadly effective against most Enemies, but not as efficient as a specialized Weapon against particular foes.
High Damage
A high-powered weapon with greatly improved damage output.
Force Weapon
This weapon draws upon the power of the Warp and builds Perils in certain situations.
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Next: Warhammer 40K Darktide: How To Test Weapons & Abilities Outside Missions
Jason is classic jack-of-all-trades author who loves to write about most topics, though gaming has always been his strong suit. That said, he definitely won’t turn down the chance to cover some juicy news involving superhero movies, Stephen King novels, or space travel. Or robots. Or space-traveling superhero robots disguised as Stephen King.
VersatileHigh DamageForce Weapon