Warhammer 40K: Darktide Complete Weapons Database
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Warhammer 40K: Darktide Complete Weapons Database

Jun 09, 2024

A complete list of every weapon in Warhammer 40,000: Darktide — including class requirements and unlock levels.

Table of Contents

Ranged Weapons

Melee Weapons

Autoguns

Axes

Lasguns

Bladed Weapons

Pistols

Chain Weapons

Shotguns

Power Weapons

Ripper Guns

Special Melee Weapons

Force Staves

Special Ranged Weapons

Weapon Attributes Glossary

Warhammer 40K: Darktide features dozens of weapons to choose from and even though there are a lot of similarities between some of them, you can still expect plenty of variety for every class. The game does a good job of gradually introducing players to its plethora of weapons, however, it’s still easy to get overwhelmed by the sheer number of choices. Hence, why we figured a Darktide weapons database such as this would come in handy.

Related: Warhammer 40K Darktide: How To Unlock Exclusive Weapons For Each Class

To make things easier to keep track of, we went ahead and sorted all the weapons by type while also neatly listing their attributes and class requirements. Don’t worry if you’re not familiar with weapon attributes because they will also be explained later on.

Ranged weapons allow players to engage the minions of Nurgle from afar and come in a wide variety of shapes and sizes. Whether you’re looking for traditional ballistic weapons, laser-powered rifles, or 40K staples like the Boltgun or the Flamer, you’re sure to find the perfect killing implement in Darktide.

Autoguns are highly versatile and work more or less like regular ballistic rifles. Some of them are fully automatic and are used to mow down hordes of small enemies, others offer burst fire and are great for taking out high-value targets, and there’s even a sniper variant in there for dealing with the big boys.

Weapon Name

Attributes

Class Requirement

Trust Level

Columnus MK II Braced Autogun

Torrent, High Capacity

Graia MK IV Braced Autogun

Torrent, High Capacity

Agripinaa MK VIII Braced Autogun

Precise, Rapid Fire

Agripinaa MK VIII Headhunter Autogun

Burst Fire, Precise

Vraks MK III Headhunter Autogun

Burst Fire, Precise

Vraks MK VII Headhunter Autogun

Versatile, Precise

Agripinaa MK I Infantry Autogun

Rapid Fire, Precise

Columnus MK V Infantry Autogun

Rapid Fire, Precise

Graia MK VIII Infantry Autogun

Rapid Fire, Precise

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These laser-powered weapons are just as versatile as the Autoguns, but they look and sound appropriately futuristic. There aren't big differences between the two categories of weapons in terms of raw functionality, so choosing one over the other is mostly a matter of personal preference. Lasguns are typically associated with the Imperial Guard in 40K lore, hence why the Veteran Sharpshooter gets access to more of them than the other classes.

Weapon Name

Attributes

Class Requirement

Trust Level

Accatran Mk II Recon Lasgun

Rapid Fire, High Capacity

Accatran Mk VIa Recon Lasgun

High Capacity, Torrent

Accatran Mk VIIa Recon Lasgun

Rapid Fire, High Capacity

Kantrael MG Ia Infantry Lasgun

Versatile, High Capacity

Kantrael MG IV Infantry Lasgun

Versatile, High Capacity

Kantrael MG XII Infantry Lasgun

Versatile, High Capacity

Lucius Mk I Helbore Lasgun

Precise, Charged Attack

Lucius Mk II Helbore Lasgun

Precise, Charged Attack

Lucius Mk III Helbore Lasgun

Precise, Charged Attack

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There are very few pistols in Warhammer 40K: Darktide and all of them are unlocked at low levels. Pistols are early-game weapons that quickly become obsolete as soon as you start getting your hands on bigger guns. Generally speaking, there's no reason to use a pistol when are there much better ranged weapons in the game.

Weapon Name

Attributes

Class Requirement

Trust Level

Ius MK III Shredder Autopistol

Torrent, Mobile

Accatran MG MK II Heavy Laspistol

High Capacity, Mobile

Zarona MK IIa Quickdraw Stub Revolver

High Damage, Precise

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There are only a couple of shotguns available in Darktide, but they're both quite powerful. Shotguns are close-range weapons that can obliterate multiple enemies with every shot and are particularly effective when fighting in tight quarters. They're not too shabby against monstrosities and bosses either.

Weapon Name

Attributes

Class Requirement

Trust Level

Lawbringer MK VI Combat Shotgun

Close Combat, High Damage

Lorenz MK V Kickback

Close Combat, Spreadshot

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A Ripper gun is a special type of weapon available only to the Ogryn Skullbreaker class. These weapons can best be described as a mix between a burst-fire shotgun and a semi-automatic machine gun. This rather unusual combo gives Ogryns plenty of firepower and versatility packed neatly into a single package. As an added bonus, Ripper guns come equipped with a bayonet that does quite a lot of damage to unarmored enemies.

Weapon Name

Attributes

Class Requirement

Trust Level

Foe-Rend Mk II Ripper Gun

Spreadshot, Torrent

Foe-Rend Mk V Ripper Gun

Spreadshot, Torrent

Foe-Rend Mk VI Ripper Gun

Spreadshot, Torrent

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A Force Staff acts like a conduit for a Psyker's powers and can be used to blast enemies with various elemental effects, such as fire, lightning, and void energy. In essence, it's just the 40K equivalent of a magical staff. While the Psyker Psykinetic class can use many different ranged weapons, Force Staves are the only ones that complement their innate magical...erm... I mean, Warp powers.

Weapon Name

Attributes

Class Requirement

Trust Level

Equinox MK III Trauma Force Staff

Force Weapon, Charged Attack

Nomanus Mk VI Surge Force Staff

Force Weapon, Charged Attack

Equinox Mk IV Voidstrike Force Staff

Force Weapon, Charged Attack

Rifthaven Mk II Purgatus Force Staff

Force Weapon, Charged Attack

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Some weapons are so unique that they stand out from the crowd and deserve to be placed in a special category. Special doesn't necessarily mean better, but it does mean that these weapons are more interesting and fun to use compared to many of the other ones.

Weapon Name

Attributes

Class Requirement

Trust Level

Locke Mk IIb Spearheard Boltgun

High Damage, Piercing Shots

Artemia Mk III Purgation Flamer

Torrent, Close Combat

Blastoom Mk III Grenadier Gauntlet

Explosive, Multi Purpose

Krourk Mk V Twin-Linked Heavy Stubber

High Capacity, Torrent

M35 Magnacore Mk II Plasma Gun

High Damage, Charged Attack

Lorenz Mk VI Rumbler

Explosive, Delayed Detonation

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Melee weapons often feel unsatisfying in FPS games, but that's definitely not the case here. Quite the contrary. Melee combat in Warhammer 40K: Darktide feels meaty, visceral, and just overall perfect for a game set in the grim darkness of the far future. Whether you prefer using swords, axes, or more exotic weapons like a Thunder Hammer, you won't be disappointed by what Darktide has to offer in terms of melee weapons.

It's a bit hard to believe that people would still be using axes in the 41st Millenium, but hey, whatever gets the job done, right? Axes are pretty devastating in the hands of a Zealot Preacher, but a couple of the other classes can use them as well, albeit more as backup weapons.

Weapon Name

Attributes

Class Requirement

Trust Level

Achlys Mk VIII Combat Axe

Strikedown, Versatile

Antax Mk V Combat Axe

Strikedown, Versatile

Atrox Mk II Tactical Axe

Flurry, Assassin

Atrox Mk IV Tactical Axe

Flurry, Assassin

Atrox Mk VII Tactical Axe

Flurry, Assassin

Rashad MK II Combat Axe

Strikedown, Versatile

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Warhammer 40K: Darktide offers a myriad of bladed weapons to choose from. As one might expect, most of them are swords, but there's also a sizable knife and a particularly sharp shovel that can be considered bladed weapons. As far as the swords themselves are concerned, they range from fairly generic ones like the Devil Claws to highly anachronistic ones like dueling sabers to specialized ones like the Psyker-exclusive Force Sword.

Weapon Name

Attributes

Class Requirement

Trust Level

Catachan Mk I "Devil's Claw" Sword

Flurry, Crowd Control

Catachan Mk IV "Devil's Claw" Sword

Flurry, Crowd Control

Catachan Mk VI "Devil's Claw" Sword

Flurry, Crowd Control

Maccabian Mk II Duelling Sword

Swiftstrike, Assassin

Maccabian Mk V Duelling Sword

Swiftstrike, Assassin

Maccabian Mk IV Duelling Sword

Swiftstrike, Assassin

Turtolsky Mk VI Heavy Sword

Cleaving Strike, Strikedown

Turtolsky Mk VII Heavy Sword

Cleaving Strike, Strikedown

Turtolsky Mk IX Heavy Sword

Cleaving Strike, Strikedown

Obscurus Mk II Blaze Force Sword

Force Weapon, Flurry

Catachan Mk III Combat Blade

Swiftstrike, Assassin

Standard-Issue Munitorum Sapper Shovel

Crowd Control, Versatile

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Chain weapons are synonymous with Warhammer 40K so, of course, there needed to be at least a few of them in Darktide. Unfortunately, there aren't a lot of options here, but every one of these weapons is incredibly satisfying to use. If it's a power trip you're looking for, grab yourself a chain weapon and show those heretics the meaning of righteous zeal. For the Emperor!

Weapon Name

Attributes

Class Requirement

Trust Level

Orestes Mk IV Chainaxe

High Damage, Ravage

Cadia Mk IV Assault Chainsword

Versatile, Ravage

Tigrus Mk II Heavy Eviscerator

Unstoppable, Ravage

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Power weapons are another iconic staple of 40K. Just between you and me, it doesn't really make sense that a bunch of no-good Rejects can use some of the rarest and most coveted weapons in the Imperium, but it's easy to forgive those types of inaccuracies if they help make the game more fun. And, at least in this case, they definitely do. In fact, there are few things more satisfying than charging up a power weapon and blasting enemies to smithereens.

Weapon Name

Attributes

Class Requirement

Trust Level

Munitorum MK III Power Sword

Cleaving Strike, Power Weapon

Achlys Mk I Power Maul

Crowd Control, Power Weapon

Indignatus Mk IVe Crusher

Power Weapon, Unstoppable

Crucis Mk II Thunder Hammer

Crowd Control, Obliterating

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Ogryns are very special (in more ways than one) and they deserve to have access to equally special melee weapons that nobody else can use. Or rather, that nobody else wants to use. These oversized weapons would be far too unwieldy for a regular human, but they're just the right size for an Ogryn Skullbreaker.

Weapon Name

Attributes

Class Requirement

Trust Level

Bull Butcher Mk III Cleaver

Flurry, Cleaving Strike

Bull Butcher Mk IV Cleaver

Flurry, Cleaving Strike

Bull Butcher Mk VI Cleaver

Flurry, Cleaving Strike

“Brunt Special” Mk I Bully Club

Versatile, Strikedown

Brute-Brainer MK III Latrine Shovel

Crowd Control, Versatile

Orox Mk II Battle Maul & Mk II Slab Shield

Crowd Control, Defensive

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Attribute

Description

Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Rapid Fire

Ranged weapons that sacrifices accuracy for a high rate of fire.

Burst Fire

A tactical firing mode allowing short, controlled bursts.

Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area.

Piercing Shots

The Weapon's Shots are effective against Armour.

Mobile

A lightweight, versatile weapon with improved accuracy while on the move.

Close Combat

A weapon designed for close-quarter melee fighting.

High Capacity

A ranged weapon with increased ammo capacity.

Charged Attack

The weapon can be charged up and deliver more powerful attacks depending on charge level.

Explosive

A projectile that explodes in a destructive blast radius.

Delayed Detonation

A blast projectile that does not detonate on impact, allowing for bounce shots and timed lobs.

Multi Purpose

Can be shot at range and wielded as a melee weapon in close combat.

Attribute

Description

Strikedown

The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable.

Swiftstrike

This weapon unleashes rapid attacks with unparalleled speed.

Cleaving Strike

Each swing of this weapon cuts through great swathes of enemies at a time.

Flurry

Improved attack speed during close combat.

Assassin

This weapon delivers quick, precise strikes, perfect for finding enemy weak spots and hitting them right where it hurts.

Ravage

This weapon's razor-sharp teeth are propelled by a powerful motor, allowing it to tear through flesh and armour with equal ease.

Unstoppable

A heavy charged attack mode, slow to set up, but resulting in a devastating hit.

Obliterating

Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like thunderclap.

Defensive

This weapon is wielded defensively providing strong protection and allowing the bearer to push back enemies.

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Power Weapon

The Weapon's Special Action grants it additional effectiveness on the next hit.

Attribute

Description

Versatile

Broadly effective against most Enemies, but not as efficient as a specialized Weapon against particular foes.

High Damage

A high-powered weapon with greatly improved damage output.

Force Weapon

This weapon draws upon the power of the Warp and builds Perils in certain situations.

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Next: Warhammer 40K Darktide: How To Test Weapons & Abilities Outside Missions

Jason is classic jack-of-all-trades author who loves to write about most topics, though gaming has always been his strong suit. That said, he definitely won’t turn down the chance to cover some juicy news involving superhero movies, Stephen King novels, or space travel. Or robots. Or space-traveling superhero robots disguised as Stephen King.

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